About Me

I'm a spatial technology developer specializing in Unity, Unreal Engine, and XR platforms like Apple Vision Pro and Meta Quest. I build immersive experiences that bridge physical and digital worlds — from VR training systems and digital twins to geospatial AR platforms. With 5+ years in the field and Product Manager certification (PMC™ from Product School), I focus on delivering solutions that solve real problems for real users.

Availability

Completed RVO Innovation Impact Challenge phase 1 validation for HoloCollab, a mixed-reality digital twin prototype integrating Dutch national geospatial data (PDOK BAG/BGT) with collaborative 3D visualization for municipal spatial planning.

Currently available for project-based or permanent roles in spatial technology, digital twins, and applied XR.

Location: Based in Zutphen • Open to commuting in Gelderland/Overijssel or hybrid work
Languages: Dutch (native) • English (fluent)

What I Offer

I specialize in building production-ready spatial applications across Unity and Unreal Engine. My work includes:

  • VR/AR Development — Training systems, product configurators, and interactive experiences for Meta Quest, Apple Vision Pro, and mobile AR
  • Digital Twins & Geospatial Integration — Connecting real-world spatial data (photogrammetry, 3D tiles, CAD/BIM, geospatial APIs) with interactive 3D visualization
  • Spatial Content Pipelines — Building workflows that transform spatial capture (3D scanning, photogrammetry) into real-time 3D applications
  • Product Development & Delivery — Full-cycle project management from prototype to production, with user testing and stakeholder communication

I combine technical execution with product thinking — Product Manager Certified (PMC™ from Product School, 2025) to ensure what I build solves actual user needs and ships successfully.

Technical Skills

Real-Time 3D & Spatial Computing

Unity 3D (5+ years)Unreal EngineC# / C++Real-time 3D systemsInteractive systems design

Spatial Content Pipelines

Photogrammetry & 3D scanning workflows3D Tiles (Google Photorealistic, Cesium for Unity, OGC format)CAD/BIM conversion (Fusion 360, CAD to Unity pipelines)Gaussian splatting (experimental in VR)Geospatial data integration (PDOK BAG/BGT, GeoJSON)

XR Platforms & SDKs

visionOS / PolySpatialMeta Quest SDKARKit / ARCoreAR FoundationGoogle Geospatial APIXR Interaction Toolkit

Web & 3D Web

React / Next.jsTypeScriptThree.js / React Three FiberHTML / CSS / JavaScript

Product Development & Delivery

Full-cycle product developmentRapid prototyping to productionUser testing & validationStakeholder communicationAgile / Scrum

Beyond Spatial Tech

Outside of client work, I run MicksLab, an Etsy shop where I design and sell 3D-printed products. This taught me CAD modeling (Fusion 360) and 3D printing workflows — skills that complement my spatial content pipelines work. I love the hands-on process of designing functional objects, iterating based on real-world use, and seeing digital designs become physical products.

Let's Connect

Interested in spatial technology projects, digital twin development, or XR applications? Whether you have a specific technical challenge or want to discuss possibilities, I'd be happy to connect.