

Creative Developer. XR Specialist.
Building immersive spatial experiences for Meta Quest, Apple Vision Pro, HoloLens and mobile AR. I like exploring what is possible with innovative technology.
Selected Work
XR training systems, AR platforms, digital twins, configurators and personal projects exploring web and AI. Built with teams and independently.

What I Bring
Technical depth in spatial tech, combined with product thinking and a curiosity for what comes next in XR and AI.
XR & Spatial Development
5+ years building for Meta Quest, Apple Vision Pro, HoloLens and mobile AR in Unity and Unreal. VR training systems, geospatial AR platforms, digital twin prototypes and 3D product configurators.
Spatial Content Pipelines
Production pipelines for photogrammetry, 3D scanning, 3D tiles streaming (Google Photorealistic, Cesium), CAD/BIM conversion and geospatial data integration (PDOK, ArcGIS). Connecting real-world spatial data to real-time 3D.
Product-Minded Delivery
Product Manager certified (PMC, Product School 2025). From concept to shipped product: lean MVPs, user testing and stakeholder communication. I care about building things that solve real problems.
Experience
Founder
Independent spatial technology developer. Completed RVO Innovation Impact Challenge phase 1 for HoloCollab, a mixed-reality digital twin for municipal spatial planning. Also exploring web and AI projects on the side.
Founding Member
Development and design of a B2C app combining Generative AI and Augmented Reality into a social platform. Worked closely with design, product, and CTO in a fast-growing startup to set backend priorities
Lead XR Developer
Technically and project-wise responsible for successfully scaling to VR firefighting training for multiple safety regions. Technically and project-wise responsible for various product configurators. Responsible for developing F1 applications
XR Developer
Various XR applications (realistic 3D product configurators and trade show experiences) built with Unity & Unreal Engine. Successful launch Bureau Beatrice Aramco F1 Fanzone 3D autoconfigurator deployed at 2 GP seasons. Successful development and deployment of VR firefighting training
Game Developer (Freelance)
Grew in game development and design, developing a 2D game and VR game
Education & Certifications
- ✓Product Manager Certification (PMC)™ – Product School (2025)
- ✓BSc Creative Media & Game Technologies – HKU (2017-2022)
- •Focus: Game Development with VR perspective game design & development graduation project. Minors: Design Thinking, UX Research & Interaction Design. Freelance game developer during studies
Let's Connect
Have a project you want to build, an idea to explore, or just want to get in touch? I'm happy to connect.


