Mick Gerritsen - XR Developer
Mick Gerritsen - XR Developer with goggles

Creative Developer. XR Specialist.

Building immersive spatial experiences for Meta Quest, Apple Vision Pro, HoloLens and mobile AR. I like exploring what is possible with innovative technology.

5+
Years Developing
Innovative
Tech Focus
10+
Projects Shipped
Decorative bar

What I Bring

Technical depth in spatial tech, combined with product thinking and a curiosity for what comes next in XR and AI.

XR & Spatial Development

5+ years building for Meta Quest, Apple Vision Pro, HoloLens and mobile AR in Unity and Unreal. VR training systems, geospatial AR platforms, digital twin prototypes and 3D product configurators.

Spatial Content Pipelines

Production pipelines for photogrammetry, 3D scanning, 3D tiles streaming (Google Photorealistic, Cesium), CAD/BIM conversion and geospatial data integration (PDOK, ArcGIS). Connecting real-world spatial data to real-time 3D.

Product-Minded Delivery

Product Manager certified (PMC, Product School 2025). From concept to shipped product: lean MVPs, user testing and stakeholder communication. I care about building things that solve real problems.

Experience

Jan 2025–Present

Founder

MG Interactive

Independent spatial technology developer. Completed RVO Innovation Impact Challenge phase 1 for HoloCollab, a mixed-reality digital twin for municipal spatial planning. Also exploring web and AI projects on the side.

Mrt 2024–Mrt 2025

Founding Member

Phygtl Inc.

Development and design of a B2C app combining Generative AI and Augmented Reality into a social platform. Worked closely with design, product, and CTO in a fast-growing startup to set backend priorities

Sep 2023–Nov 2024

Lead XR Developer

360Fabriek

Technically and project-wise responsible for successfully scaling to VR firefighting training for multiple safety regions. Technically and project-wise responsible for various product configurators. Responsible for developing F1 applications

Apr 2022–Aug 2023

XR Developer

360Fabriek

Various XR applications (realistic 3D product configurators and trade show experiences) built with Unity & Unreal Engine. Successful launch Bureau Beatrice Aramco F1 Fanzone 3D autoconfigurator deployed at 2 GP seasons. Successful development and deployment of VR firefighting training

Mrt 2020–Mrt 2022

Game Developer (Freelance)

Degoma

Grew in game development and design, developing a 2D game and VR game

Education & Certifications

  • Product Manager Certification (PMC)™ – Product School (2025)
  • BSc Creative Media & Game Technologies – HKU (2017-2022)
  • Focus: Game Development with VR perspective game design & development graduation project. Minors: Design Thinking, UX Research & Interaction Design. Freelance game developer during studies

Let's Connect

Have a project you want to build, an idea to explore, or just want to get in touch? I'm happy to connect.