

Creative Spatial Technologist
Designing immersive experiences that bridge physical and digital worlds through spatial technology and interaction design
Selected Work
Delivered spatial technology projects across enterprise XR training systems, consumer-facing AI+AR products, and mixed-reality digital twins for public sector innovation

What I Bring
A blend of technical depth and design thinking: building immersive spatial experiences from concept to delivery with focus on user interaction and real-world impact
Spatial Content Integration & Pipelines
Built production pipelines integrating real-world spatial content into Unity/Unreal: photogrammetry & 3D scanning workflows, 3D tiles streaming (Google Photorealistic 3D Tiles, Cesium for Unity, OGC format), CAD/BIM conversion for real-time visualization, geospatial anchoring (Google Geospatial API) and experimental Gaussian splatting integration for XR
Immersive Experience Development
Designed and built Unity/Unreal applications for Apple Vision Pro, Meta Quest and mobile AR platforms. Delivered VR training systems with scanned firetrucks, 3D product configurators (F1 car in Unreal), WebAR campaigns and geospatial AR platforms. Strong focus on intuitive and immersive user experience alongside technical execution
Product-Minded Development & Collaboration
Product Manager certified with entrepreneurial mindset: translating user needs and stakeholder requirements into delivered solutions. Experience leading spatial tech projects from concept through user testing, iteration and client delivery. Focus on solving real problems, managing stakeholders effectively and ensuring end-user value alongside technical excellence
Experience
Founder
Own consultancy validating multiple XR/AI concepts through lean MVPs. Completed feasibility research for holocollab.nl, an RVO-subsidized XR (extended reality) project for improved collaboration in spatial planning. Currently focused on project-based work
Founding Member
Development and design of a B2C app combining Generative AI and Augmented Reality into a social platform. Worked closely with design, product, and CTO in a fast-growing startup to set backend priorities
Lead XR Developer
Technically and project-wise responsible for successfully scaling to VR firefighting training for multiple safety regions. Technically and project-wise responsible for various product configurators. Responsible for developing F1 applications
XR Developer
Various XR applications (realistic 3D product configurators and trade show experiences) built with Unity & Unreal Engine. Successful launch Bureau Beatrice Aramco F1 Fanzone 3D autoconfigurator deployed at 2 GP seasons. Successful development and deployment of VR firefighting training
Game Developer (Freelance)
Grew in game development and design, developing a 2D game and VR game
Education & Certifications
- ✓Product Manager Certification (PMC)™ – Product School (2025)
- ✓BSc Creative Media & Game Technologies – HKU (2017-2022)
- •Focus: Game Development with VR perspective game design & development graduation project. Minors: Design Thinking, UX Research & Interaction Design. Freelance game developer during studies
Let's Connect
Currently available for project-based or permanent roles in spatial technology, digital twins, and applied XR. Based in Zutphen, open to commuting in Gelderland/Overijssel or working hybrid.


