Mick Gerritsen - XR Developer
Mick Gerritsen - XR Developer with goggles

Creative Spatial Technologist

Designing immersive experiences that bridge physical and digital worlds through spatial technology and interaction design

5
Years XR
10+
Projects Delivered
Broad Digital Twin Experience
Decorative bar

What I Bring

A blend of technical depth and design thinking: building immersive spatial experiences from concept to delivery with focus on user interaction and real-world impact

Spatial Content Integration & Pipelines

Built production pipelines integrating real-world spatial content into Unity/Unreal: photogrammetry & 3D scanning workflows, 3D tiles streaming (Google Photorealistic 3D Tiles, Cesium for Unity, OGC format), CAD/BIM conversion for real-time visualization, geospatial anchoring (Google Geospatial API) and experimental Gaussian splatting integration for XR

Immersive Experience Development

Designed and built Unity/Unreal applications for Apple Vision Pro, Meta Quest and mobile AR platforms. Delivered VR training systems with scanned firetrucks, 3D product configurators (F1 car in Unreal), WebAR campaigns and geospatial AR platforms. Strong focus on intuitive and immersive user experience alongside technical execution

Product-Minded Development & Collaboration

Product Manager certified with entrepreneurial mindset: translating user needs and stakeholder requirements into delivered solutions. Experience leading spatial tech projects from concept through user testing, iteration and client delivery. Focus on solving real problems, managing stakeholders effectively and ensuring end-user value alongside technical excellence

Experience

Jan 2025–Present

Founder

MG Interactive

Own consultancy validating multiple XR/AI concepts through lean MVPs. Completed feasibility research for holocollab.nl, an RVO-subsidized XR (extended reality) project for improved collaboration in spatial planning. Currently focused on project-based work

Mrt 2024–Mrt 2025

Founding Member

Phygtl Inc.

Development and design of a B2C app combining Generative AI and Augmented Reality into a social platform. Worked closely with design, product, and CTO in a fast-growing startup to set backend priorities

Sep 2023–Nov 2024

Lead XR Developer

360Fabriek

Technically and project-wise responsible for successfully scaling to VR firefighting training for multiple safety regions. Technically and project-wise responsible for various product configurators. Responsible for developing F1 applications

Apr 2022–Aug 2023

XR Developer

360Fabriek

Various XR applications (realistic 3D product configurators and trade show experiences) built with Unity & Unreal Engine. Successful launch Bureau Beatrice Aramco F1 Fanzone 3D autoconfigurator deployed at 2 GP seasons. Successful development and deployment of VR firefighting training

Mrt 2020–Mrt 2022

Game Developer (Freelance)

Degoma

Grew in game development and design, developing a 2D game and VR game

Education & Certifications

  • Product Manager Certification (PMC)™ – Product School (2025)
  • BSc Creative Media & Game Technologies – HKU (2017-2022)
  • Focus: Game Development with VR perspective game design & development graduation project. Minors: Design Thinking, UX Research & Interaction Design. Freelance game developer during studies

Let's Connect

Currently available for project-based or permanent roles in spatial technology, digital twins, and applied XR. Based in Zutphen, open to commuting in Gelderland/Overijssel or working hybrid.